The Cult of Twelve

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The Cult of Twelve, formally known as the Commission of Twelve, is a loose multi-racial coalition of siblings worshiped by those that revere extreme spectrums of mortal emotions. These gods feed upon the corresponding emotions of their followers, thriving as feelings grow stronger and more focused. They nurture and stoke the flames of such emotions, while keeping them at the center of the societies at which these gods lord over.

The god-princes elect (or are possibly confined) to corporeal forms in the world of Fyrndell. These "avatars" personify the emotion lorded over by the god-prince. It is worth noting that the word "avatar" is often used in place of "god-prince," though both mean the same thing.

Believers of Operus consider the twelve god-princes as aspects of Operus, though deem the cult that worships these aspects as heretical and blasphemous.

Tavradyss, God-Prince of Conflict

Also Called: The Undying One, the Omnipotent, the Voracious One

Tavradyss styles himself the Avatar of Conflict and is known as The Voracious One for his unceasing appetite for war, destruction, turmoil, and conflict. He encourages deceit and bloodletting and rules over the city-state of Rashiem and its native inhabitants, a race of creatures known as the Vrokath. Cannibalistic and brutal, the Vrokath epitomize Tavradyss’s domain of conflict in massive gladiatorial games, murder, rapine, pillaging, war, and conquest. It is a loosely-associated society of the strong dominating the weak.

His chief priest is a particularly vicious Vrokath named Nextiarc, fancying himself the Eye of the God-Prince.

Tavradyss takes on the physical form of a Vrokath.

Silas, God-Prince of Fear

Titles: King, Shadowmancer

Also Called: His Grace, the Shadowmancer, the Shrouded, the Eunuch King

Dubbed the Eunuch King, Silas styles himself as king of the volcanic and ashy wasteland of Narron and is the master manipulator of dark shadow magic. He is commonly referred to as the Shadowmancer or the Shrouded. He is an ugly pig-faced monstrosity that cultivates shadow and darkness deep within his mountain fortress.

He thrives on the fear spurned on by darkness and night — or what hides within. His followers are often perpetually cowled, believing that hiding from the world will keep themselves save from things for they cannot be seen or distinguished. They are fond of flame, not for the light it casts but for the shadows it forms.

The society of Narron lives in mud huts or spartan holes in the ground devoid of any light, and has since evolved to be able to see in the light. The denizens of Narron are humans, Nyrkonians, and elves outcast from their original homes for a myriad of reason, seeking instead to hide within the shadows of Narron’s massive mountain ranges and volcanoes. Their skin has grown pale and is often covered with ash and soot by choice, again to help the individual hide from any onlookers and to keep themselves constantly shrouded in dark.

Silas’s worshippers travel to spread fear through the world of Fyrndell, acting in the shadows of great lords or powerful leaders, creating fear where there ought to be none through illusion, deceit, or by amplifying the instinctual fears of those around them.

Ripetpa, God-Princess of Fertility

Titles: Hive-Queen

Also Called: Mother Ripetpa

Called the Hive-Queen with utter contempt by those who know of her nature, Ripetpa is the Avatar of Fertility and creator of goblinkind. Her domain is the lush landscape of Manentum, where she nurtures life, albeit with a twist: the nature of life in Manentum is vicious and ever-expanding, growing without limit or rule. In Manentum, life grows and evolves at its own pace, where survival of the fittest is the only philosophy.

Ripetpa is not worshipped inasmuch as she is connected to all of her creation and domain. She aids and encourages the foul flora and fauna of her country to grow and thrive and war against one another, enjoying the development and growth of her creations.

Travelers known to have journeyed through Manentum are often quarantined when returning to the civilized world, for Ripetpa’s creations are often insidious. Her greatest development was the race of the goblin, which propagates through easily-carried spores that often cling to boots or float along on moderately-strong winds. With a single purpose to carry on living and grow and spread, goblins pose a huge threat that is often overlooked by rulers distracted by other matters, and an infestation can quickly overrun a settlement, city, or even nation.

Certain mortal druids, namely elves and exile wizards, have pledged themselves to Ripetpa and her plans. Making their home in her domain, they work to have many children of their own while furthering the spread of their goddess’s creations. For this reason, the projects of botanists at the Academy of Feros Dul are often under severe scrutiny.

Trylth, God-Prince of Contagion

Titles: Despot

Also Called: Lord of Malady, Prince of Pestilence, Carrier of Wounds, He of the Festering Sores

As Avatar of Disease, Trylth's kingdom is known as the Plagueland, a coastal realm roiling in disease and plague and great open sores even upon the face of the ground, coughing up thick black sludge from the depths and polluting the skies with dense fog.

His followers and detractors alike call him the Lord of Malady, Prince of Pestilence, He of the Festering Sores, and Carrier of Wounds. He attracts those who have come across illnesses and plagues that deform their physical form and corrupt their mind, easing their worldly pains by proselytizing the sacredness of their wounds. Eventually, his suffering followers come to see their afflictions as holy and utilize their disease as weapons against the heathen infidels of the world. They spread across the earth, seeking to spread their corruption and filth to every corner of the world in the name of their God-Prince, who revels in the pain and deformity caused in his name, and who grows more powerful as his plagues spread.

Within his realm, he manipulates science, technology, and magic to create more virile and destructive plagues, experimenting on captives and disciples alike, the latter of whom willfully volunteer to aid in his endeavors. Even mass outbreaks of disease not caused by Trylth are sometimes attributed to him, which (unknown to those who blame him) cause him to gain power all the same.

As for the Carrier of Wounds himself, he is a humanoid mass of pus-filled tumors, open, seeping sores, and stench of decay. Maggots and bugs openly feed upon his ever-open wounds. In certain corners of the world, mothers are wont to warn their children to bundle up before heading outdoors during the autumn months, lest "Trylth bestow his gifts upon you."

Diminu, God-Prince of Confusion

Also Called: Lord of the Paradox, Keeper of the Conundrum, Prince of Dreams, Key of Knowledge, Manipulator of Minds, King of Madness

Owing to the aspect of which Diminu embraces, none living have any solid evidence as to Diminu’s existence save for wild, almost deranged tales of a figure seen in dreams or from the corner of one’s eye, or in the hallucinations of a fever’s heat. Diminu holds domain over the realm of confusion, styling himself the Lord of the Paradox, Keeper of the Conundrum, and Prince of Dreams. He is also affectionately referred to as the King of Madness by his followers, many of whom are placed within Fyrndell’s asylums or prisons, or in the deepest recesses of society.

Diminu favors that which confuses mortals. His power seeps into the crevice of every unanswerable question, and into the most unsolvable theories. He works to keep knowledge hidden, considering himself the Key of Knowledge. He has been known to throw scholars off of the path of answers, striving to keep them blind to unalterable truths, even going so far as to drive them to madness in their desperate, impossible search for answers and solutions.

Perhaps most frightening is Diminu’s question of existence. Even the most fervent of his followers will openly admit to the possibility that Diminu does not actually exist, or that he does and doesn’t at the same time. His followers will both worship him and yet recognize the futility of worshipping that which does not actually exist.

Diminu is said to rule over the Void of Nightmares, a realm where geography is ever-changing and nothing is at it seems. No sane man living has ever been able to find it, though there are some reports that it does indeed exist. Diminu is also said to have claim, but not rule over, the Dreamlands.

Vaneskia, God-Princess of Excess

Titles: Patron of Thieves

Also Called: The Wanting, The Hungry, The Greedy, The Glutton, She of Unceasing Want

Formed centuries ago from a volcano’s lavaflow, the island of Ponitine is ruled by the God-Princess Vaneskia, Avatar of Excess and patron of thieves, pirates, and the greedy. She is fond of excess: her palace is built of precious metals and gems, her gowns woven of the finest materials. Her subjects are destitute beyond measure, made poor by Vaneskia’s incredible demands of tributes. This leads her worshipers to always seek out more, more, more, to sate their insatiable greed and hunger.

Thieves pray to her for blessings before a heist, hoping she will favor them as they seek to steal priceless artifacts. Men pirate in her name, hoping to steal from the rich to increase their own coffers, only to have their crews embrace their own greed and mutiny. Even the gluttonous contribute to Vaneskia’s power. Her own form is that of an obese woman adorned in the finest fabrics and jewelry, and she revels in eating the best dishes in Fyrndell, stopping only when her attention is brought to something more expensive or priceless.

She is the owner of a menagerie of the rarest animals that can be captured, seeking to expand her collection constantly. It is said that the largest collection of artifacts can be found in Vaneskia’s enormous palace, with pieces always being added from tributes given to her.